Blueprint for Interactive Classrooms: The Handbook On-Line

This page gives you first of all an impression of the contents of the handbook and secondly a direct access to a selection of chapters from the BIC handbook. In the future, updates of these chapters as well as additions will be published here. To order the Handbook go to the ordering information page on this site.

 

Contents

INTRODUCTORY REMARKS

LIST OF TABLES

LIST OF FIGURES

HANDY REFERENCE GUIDE: COMMON TERMS

HANDY REFERENCE GUIDE: TECHNOLOGIES

CHAPTER 1: INTRODUCTION

1.1 Why a handbook?

1.2 Is the handbook for you?

1.3 The handbook structure

1.4 Authors’ expertise

CHAPTER 2: BUILDING AN INTERACTIVE CLASSROOM: THE STEPS

Task 1: Designing the teaching and learning activity

2.1.1 Teaching and Learning Methods

2.1.2 Styles of teaching

2.1.3 Stylesof learning

2.1.4 Roles in the educational process

2.1.5 Interactivity

2.1.6 Physical activities

2.1.7 Economic considerations

2.1.8 Specification for the classroom

2.1.9 Summary and recommendations

Task 2: Designing the teaching and learning environment

2.2.1 Key Issues in designing the classrom

2.2.2 Building a new classroom

2.2.3 Size and shape of the room

2.2.4 Walls

2.2.5 Access and doors

2.2.6 Air conditioning and temperature

2.2.7 Lighting

2.2.8 Security and Safety

2.2.9 Summary

Task 3: Sound - A key requirement

2.3.1 Classroom noise

2.3.2 Measuring Audio Levels

2.3.3 Acoustic treatment

2.3.4 Audio equipment

2.3.5 Summary

Task 4: Choosing and buying the technology

2.4.1 Deciding what equipment to buy

2.4.2 The cost factor

2.4.3 Cameras

2.4.4 Other visual inputs

2.4.5 Audio Equipment: Microphones, speakers and other sound sources

2.4.6 Equipment for local participants: monitors, projection equipment

2.4.7 Networks and connections

2.4.8 Equipment for interactionmanagement and other control tools

2.4.9 Summary

Task 5: Furniture and other items

2.5.1 Furniture

2.5.2 Writing boards

2.5.3 Screens and displays

2.5.4 Other purchases: including telephones, clocks and signalling equipment

2.5.5 Lighting

2.5.6 Summary

Task 6: Installing the classroom

2.6.1 Supervision of the process

2.6.2 Third Party Management

2.6.3 Installation of equipment

2.6.4 What can go wrong

2.6.5 Providing for future upgrades

2.6.6 Summary

CHAPTER 3: TESTING IT WORKS

3.1.Why test?

3.2 Defining the concept of testing and evaluation

3.3 What to test?

3.4 Who should do the testing?

3.5 When to test?

3.6 How to test?

3.7 Examples of test procedures

3.8 Summary

CHAPTER 4: HOW TO USE THE CLASSROOMS

4.1 GUIDELINES FOR TEACHERS

4.1.1 The interactive classroom teacher

4.1.2 Knowing about equipment, technology and media

4.1.3 Using interactive technology

4.1.4 Using support materials in the classroom

4.1.5 Planning on paper

4.1.6 Contingency plans

4.1.7 Quick tips: improving remote teaching skills

4.1.8 Summary

4.2 GUIDELINES FOR LEARNERS

4.2.1 What effective classroom use means

4.2.2 Interaction by telephone/videoconferencing

4.2.3 Electronic communication

4.2.4 Exercises, assignments and assessment.

4.2.5 Maximising learning value

4.2.6 Contingency plans

4.2.7 Summary

4.3 GUIDELINES FOR TUTORS AND FACILITATORS

4.3.1 The tutor's role defined

4.3.2 Planning

4.3.3 Preparing the course

4.3.4 Possible problems to overcome

4.3.5 Technical requirements for tutors

4.3.6 Summary

4.4 GUIDELINES FOR MANAGERS

4.4.1 The manager's role defined

4.4.2 Skills required

4.4.3 Logistics and costs

4.4.4 Marketing the classroom

4.4.5 Testing and maintenance

4.4.6 Summary

4.5 GUIDELINES FOR PRODUCTION/TECHNICAL STAFF

4.5.1 Range of production/technical roles

4.5.2 Equipment and quality maintenance

4.5.4 Safety and standards

4.5.6 Operational support

4.5.7 Monitoring support

4.5.8 Summary

4.6 GUIDELINES FOR CLEANING AND ROOM MAINTENANCE STAFF

4.6.1 The use of contract cleaners

4.6.2 The cleaning procedure, tools and products

4.6.3 Cleaning non-electric parts

4.6.4 Electronic parts and equipment

4.6.5 Connections and cables

4.6.6 Access to the classroom and timing of cleaning

4.6.7 The forgotten parts

4.6.8 Remote and individual learner positions/rooms

4.6.9 Summary

CHAPTER 5: TROUBLESHOOTING

5.1 Common causes of problems

5.2 Technical problems

5.3 Audio problems

5.4 Video problems

5.5 Networks and connectivity

5.6 Multipoint videoconferencing bridges

5.7 Connected accessories

5.8 Human error

5.9 Example cases

5.10 Accessing information and test facilities

5.11 Summary

CHAPTER 6: CASE STUDIES

Case Study 1: University College Dublin (UCD)

Case Study 2: Katholieke Universiteit Leuven (K.U.Leuven)

Case Study 3: Université Nancy 2 (UN2)

Case Study 4: Politecnico di Milano (POLIMI)

Case Study 5: Helsinki University of Technology (HUT)

APPENDICES

REFERENCES

GLOSSARY OF TERMS

WORLD TV STANDARDS

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